# Computing Spatial Images DeepDrill supports the creation of spatial images. To create such an image, set the `enable` key in the `lighting` section to `yes`: ```none ./deepdrill top.ini -o top.map -o top.jpg lighting.enable=yes ``` When spatial image creation is turned on, DeepDrill mixes the derived pixel color values with the depth information from a normal map. The result looks like this: ![3D Mandelbrot Image](images/3D_1.jpg "3D Mandelbrot Image") Lighting can be controlled by two additonal keys, namely `lighting.alpha` and `lighting.beta`. The `alpha` parameter specifies the direction of the incoming light on the xy plane. The `beta` parameter describes the inclination of the light source. Decreasing this angle increases the 3D effect and vice versa: ```none ./deepdrill top.map -o top.jpg lighting.enable=yes lighting.beta=10 ``` ![3D Mandelbrot Image](images/3D_2.jpg "3D Mandelbrot Image") ```none ./deepdrill top.map -o top.jpg lighting.enable=yes lighting.beta=60 ``` ![3D Mandelbrot Image](images/3D_3.jpg "3D Mandelbrot Image") In addition, DeepDrill offers a special GPU shader called `relief.ini`. This filter ignores the color information and converts the normal map directly into a grayscale image: ```none ./deepdrill top.map -o top.jpg lighting.enable=yes gpu.illuminator=relief.glsl ``` ![Mandelbrot Relief](images/relief.jpg "Mandelbrot Relief")